Town: Ådehlÿ äldaf Cexå

Ådehlÿ äldaf Cexå

Ådehlÿ äldaf Cexå
Example Dwarvern architecture.
StateUnited Kingdom of Undermountain
ProvenceQättza Kingdom
Sub ProvenceTipi̊ County
RegionJë-ma Woods
Founded1320
Community LeaderJarl Rupileus Ewelochoch
Area5 km2 (2 mi2)
Average Yearly Temp21°C (69°F)
Average Elevation1040 m (3412 ft)
Average Yearly Precipitation270 cm/y (106 in/y)
Population1242
Population Density248 people per km2 (621 people per mi2)
Town AuraAugury
Naming
Native nameÅdehlÿ äldaf Cexå
Pronunciation/əlˈdaf/ /ceˈxɑː/
Direct Translation[risky] [saw]
Translation[Not Yet Translated]

Ådehlÿ äldaf Cexå (/əlˈdaf/ /ceˈxɑː/ [risky] [saw]) is a subtropical Town located in Tipi̊ County, Qättza Kingdom, within the United Kingdom of Undermountain.

The name Ådehlÿ äldaf Cexå is derived from the Dwarven language, as Ådehlÿ äldaf Cexå was founded by Yoīsh Mpfē̌sh 'Depth Bella' Ra̋chī̌ Vúchīkī Nīńr Perÿdotqug, who was culturaly Dwarvern.

Climate

Ådehlÿ äldaf Cexå has a yearly average temperature of 21°C (69°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a cool 17°C (62°F). Ådehlÿ äldaf Cexå receives an average of 270 cm/y (106 in/y) of precipitation, most of which comes in the form of rain during the summer. Ådehlÿ äldaf Cexå covers an area of nearly 5 km2 (2 mi2), and an average elevation of 1040 m (3412 ft) above sea level.

Overview

Ådehlÿ äldaf Cexå was founded durring the early 14th century in spring of the year 1320, by Yoīsh Mpfē̌sh 'Depth Bella' Ra̋chī̌ Vúchīkī Nīńr Perÿdotqug. The establishment of Ådehlÿ äldaf Cexå was somewhat plagued by a lack of willing colonists, leading to Yoīsh Mpfē̌sh 'Depth Bella' Ra̋chī̌ Vúchīkī Nīńr Perÿdotqug electing to pay people to resettle in Ådehlÿ äldaf Cexå.

Ådehlÿ äldaf Cexå was built using the conventions of Dwarvern durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Ådehlÿ äldaf Cexå is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Ådehlÿ äldaf Cexå is buildings are arranged arround a network of crampt canals streets which form a diagonal shaped grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The town is protected by a humble stone fence which is tall enough to provide adiquite cover for defenders to fire from, but no more than that. The town's peasent-grade are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the towns defences.

A look around Ådehlÿ äldaf Cexå has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine with the simple fact that it is abundantly clear Ådehlÿ äldaf Cexå suffered something horrible some time ago. It's as if the town itself is depressed. Smiles are few, cheer is nowhere to be had. Everyone quietly goes about their daily business not looking anyone in the eye. Regardless, you do not feel it would be wise to remain in Ådehlÿ äldaf Cexå long.

Civic Infrastructure

Ådehlÿ äldaf Cexå has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ådehlÿ äldaf Cexå.

Ådehlÿ äldaf Cexå has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Ådehlÿ äldaf Cexå has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Ådehlÿ äldaf Cexå has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ådehlÿ äldaf Cexå has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ådehlÿ äldaf Cexå has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ådehlÿ äldaf Cexå's public wards, blessings, and other arcane systems.

Ådehlÿ äldaf Cexå has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Ådehlÿ äldaf Cexå has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Ådehlÿ äldaf Cexå's chapel was built using a different architectural style from the rest of the town. The style used embraces individualism and experimentation. It emerged as a movement against traditional, classical styles and sought to make buildings dynamic and fun while breaking the rules. The style incorporated elements of previous architectural styles in exaggerated and whimsical ways. Traditional, conservative leanings were void in this era, with most scholars of architecture agreeing it was a time of “anything goes.”.

In Ådehlÿ äldaf Cexå there is always just enough rain to be annoying.

The Boar near Ådehlÿ äldaf Cexå are known to be quite timid.

Ådehlÿ äldaf Cexå's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves gestures to channel Mysticism energies of tier 1 via speaking in tongues.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 5
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5030 m2
    • Cattle and Similar Creatures: 310
    • Poultry: 3726
    • Swine: 248
    • Sheep: 12
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 124

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 4
  • Carpenters: 3
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 2
  • Farrier: 8
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 7
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 2
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 2
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 8
  • Barbers: 6
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 2
  • Gamekeepers: 1
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 8
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 5
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 2
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 13
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 1
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 6
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 3

Produce Industries

  • Butter Churners: 4
  • Canners: 3
  • Cheesmakers: 3
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 3

383 of Ådehlÿ äldaf Cexå's population work within a Foundational Occupation.

785 of Ådehlÿ äldaf Cexå's population do not work in a formal occupation, but do contribute to the local economy. 74 (6%) are noncontributers.

Points of Interest

Ådehlÿ äldaf Cexå is remarkably well-fortified for a site of its size and role. Tall, stout walls, strong points inside the community, concentric defenses, a strategic terrain location, or a large body of standing troops might be present. Some threat is thought to exist that makes maintaining this fortification worthwhile, though it may come at a dear cost to the locals. The community’s suzerain may be uncomfortable with these defenses, as they could just as easily be used to defy the ruler.

Ådehlÿ äldaf Cexå is known for its well built pedestrian paths, which include foot bridges to cross the main street at several high-traffic areas.

POI

History

In time immemorial, reportedly some time during the early 2nd century a great windstorm struck Ådehlÿ äldaf Cexå. Its winds were so great they picked up unsecured objects and flung them with enough force to smash brick and skull alike. Buildings collapsed under the gale, burying countless people alive. The storm's devistation was focused on the area arround Ådehlÿ äldaf Cexå, which lost 260 people, 328, and 66 livestock in the disaster.. History remembers the strom as The Storm of Mourning.

History